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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.24 23:19:00 -
[1]
I'm considering skilling up an Arazu, it's always struck as a ship with a fun role that would be fun to fly solo or in a gang. How are they fitted and flown these days? The ships setup index thread is almost 2 years old in the Arazu section, so I thought I put a call out to all Arazu enthusiasts to share what thy fit and what they're up to...thanks!
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 01:33:00 -
[2]
....say it ain't so? 
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:21:00 -
[3]
Amazing what a devblog can do to necro a thread....and a ship, it seems. 
I read the dev blog, but having never flown or even fitted an Arazu myself, I'm hoping someone would explain how this dev blog specifically affects the Arazu, and how it could lead to a resurgence.
Are damps still not effective enough? Clearly, nano-ing the Arazu is no longer an option once these changes go live. So, please help me to understand how the Arazu will return to its former glory (as I hope it does). 
Thanks!
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 17:28:00 -
[4]
Edited by: Arcon Telf on 25/07/2008 17:40:09 Edited by: Arcon Telf on 25/07/2008 17:32:07 So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers...
So, there is the Fleeting Warp Scrambler, which has a range of 20k...
But somebody still needs to break this down for me. I've got no experience with this ship (but I want to get some) 
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 18:01:00 -
[5]
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.07.25 18:47:00 -
[6]
Originally by: Kuzya Morozov
Originally by: Arcon Telf
Originally by: Lilith Velkor
Originally by: Arcon Telf
So are you saying that since the Arazu will be able to kill MWDs with a scram from a distance, Arazus can control the range of the engagement, and damps can be effective again?
EDIT: I just double-checked the Arazu description, and the 20% bonus is to warp disruptors. The devblog stated that the new effect on MWDs would only come from warp scramblers... 
To my knowledge it affects all points, but I'm not personally flying a gallente recon. 99.9% sure though 
It will not be so much dampners, but the nice way for range control with that bonus. Gallente EAF and recons will be able to use mwd while shutting the targets mwd off. If they use AB, so what, you're faster with mwd. If damps get the target below 18km lockrange, a combo of t2 disrupt and t2 scram would be very effective to control range and put 3 points on target ontop of that at up to 18km.
Oh, I see now. Next question: so does this mean the Arazu will deal its damage with T2 rails and a few drones, at 20km or so?
Blaster arazu.
What's the use of sensor damps and shutting down the MWD from 30km if you've got to get in their face to kill them? Don't get me wrong, I love blasters, but this doesn't make sense to me...
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